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Author Topic: GBWC Malaysia 2017 - MG Psycho Zaku  (Read 43 times)

dominict

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GBWC Malaysia 2017 - MG Psycho Zaku
« on: December 07, 2017, 01:48:54 AM »

--Do me a favour and tell me (1) what your biggest Gunpla frustration is, & (2) your comments and criticisms on my MG Psycho Zaku--

8 months...I started building the MG Psycho Zaku in March and submitted it for the GBWC 17 on the 27th November of the same year, thats 8 continuous months Ive been working on a kit, which is a new milestone, extra awesome because my Girlfriend bought it for my birthday! The annoying thing is Im still finding imperfections every time I look the Zaku over, but I think this may be an inevitable part of any craft as there will always be something to improve on. Yep, this is what Im gonna tell people when Im still gunplaing at the age of 40.

MS Review:
The MG Psycho Zaku is a great kit, every review Ive seen says its great and damn straight it is. But what makes it great? The MS uses a Zaku 2.5 frame (i.e. it reuses portions of the Zaku 2.0 frame but the majority is new) which moves well and looks good wherever it is exposed between the armour. The joints look incomplete, but are covered by the frame covers so thats irrelevant. I really like how the cockpit has the secondary hatch that moves to the side like in the anime, very cool. 
Weve seen red on antagonist suits so many times you would think they would be boring, but the Psycho Zaku uses familiar colours with just enough changes to look sexy. Its like the movies where the geeky girl suddenly looks like a super model after changing her top and losing her glasses.

The armour and all the thrusters that cover the Psycho also look great. Again, its familiar to anyone who has built a Zaku 2.0, but the changes really make it feel like a one of a kind, ace custom MS. There are some problems with the design however, the number one annoyance being the waist skirt. Get some glue or blue-tack into the connection between the orange and red pieces or they will fall off constantly. Secondly, once the outer layer of high mobility armour is added to the legs you wont be able to do poses with a wide stance, the double armour layers are just too heavy for the kit to do the splits in the air.
Backpack and fuel tanks Review:
The back pack is fun to build and is essentially static outside of the sub-arms, which are well designed, fun to assemble and play with. Remember to remove the mold lines on the sub-arms because they are far more visible than expected, unless you have the arms folded up.

Here we have the bulk of the kit, for reference the largest tank is about the same size as the PG Full Armour Unicorns tanks, which is crazy. I find its a little too long and imagine its a problem for the many people who wont have the space to display it. That being said, it is accurate to the show so what can you do? All the tanks come as two half circles than are pegged together, but the seam line is disguised into a raised panel which is much appreciated (seriously those seam lines would be such a pain to fix). On its own the main tank does look plain so its a good thing were given heaps of water slide decals to liven it up.
Bandai has done a good job designing the attachment method for these tanks. Despite the bulk they attach to each other securely, Ive held the entire model via the main fuel tank on multiple occasions and never felt as if the kit is at risk.

Weapons:
The weapons are the weakest part of the kit for me. The machine guns, heat hawks, and 90% of the bazookas are from the Zaku II 2.0 line so they have many mold lines that need cleaning up. The Beam Bazooka and Sturm Fausts are new so dont have as many mold lines, but there is a seam on the Fausts that needs fixing as its very visible. My complaint with this seam is I imagine it could have been avoided with a different method of assembly. So the weapons can be a pain to work with, but will look good with some effort.
Unfortunately though, they are painful to try and pose with. This wasnt much of a problem with Zaku 2.0s because there wasnt any backpack restricting the movement of the arms and shoulders, obviously thats not the case with the Psycho Zaku. For the solid bazookas youre likely to scratch the backpack and the bazooka magazine if you want the Zaku to aim at anything not directly below it; for the beam this is the only option as it is simply too heavy to point anywhere but straight down; the machine guns stock and butt plate are strange to pose and a constant scratch risk; the sturm fausts can be held perpendicular to the forearm well enough, but I couldnt find a pose where it looked natural. The only weapon which has no problems posing is the heat hawk, and, while it is cool, its very tame compared to all the other weapons.

So what did I actually do for this kit?

Mods:
   Cut holes into the high mobility leg armour on the back of the legs and then filled them with mesh.





   Added pla plate to high mobility leg armour, groin, chest, and shoulder shield. Im most proud of that last one.
   Added thrusters to the groin.
   Cut holes into the skull armour.



   Increased the armour gap in the torso where the shoulder connects to show off more of that sweet sweet frame.



MS Priming:
The first stage is always priming and this time I assembled the kit, broke it down into its main components (arms, head, torso, waist and legs) and then primed with the armour on (excluding the extra high mobility armour on the legs). The advantage is I save time and primer by avoiding priming frame thats going to be covered up, and, I reduce the chance Ill miss those little bits of frame that peek through the armour.
 
MS Frame:
   Grey Primer
   Black paint
   Chrome Silver
   Black Enamel Panel Wash
MS Armour (Red):
   Grey Primer
   50% Red + 50% Brown Base coat
   100% Red (avoiding areas directly below panel lines and recessed areas)
   Brown Enamel panel wash
MS Armour (Dark Blue)
   Grey Primer
   50% Grey Blue + 50% Black Base coat
   Black Enamel Panel Wash
MS Armour (Red to yellow gradation)
   Grey Primer
   100% Red Base coat
   50% Red + 50% Yellow gradation, leaving red near the base/edge of the part
   100% yellow gradation at the tip/centre of the part
    Brown Enamel panel wash
MS Armour (White)
   Grey Primer
   White Base Coat
   Blue Enamel Panel Wash
Thrusters (Gold)
   Gold base coat
   Black Enamel Panel Wash
Manipulators & Secondary Arm Frame
   Black Primer
   Rose Gold Base Coat
   Black Enamel Panel Wash
Secondary Arm Armour
   Grey Primer
   Grey Base Coat
   Black Enamel Panel Wash
Backpack & Fuel Tanks (Brown)
   Grey Primer
   Metallic Black Base coat
   Hull Red (avoiding panel lines and recessed areas)
   Black Enamel Panel Wash
Weapon & Fuel tank support structures
   Grey Primer
   Gunmetal Base Coat
   Silver Acrylic details (hand painted)
   Black Enamel Panel Wash
Weapons
   Grey Primer
   Gunmetal Base Coat
   Blue (head of Sturm Faust only)
   Black Enamel Panel Wash
Mono-eye and Machine gun & Bazooka Lenses
   Silver on inside
   Clear red (for mono-eye) & clear blue (for weapon lenses) on outside
Final Touches
   Water slide decals
   Flat coated everything, except the clear parts

Lessons learned:
1.   In future Im going to prime my kits with the armour on, as it saves so much time and heartache whenever I find out I forgot to
        paint a spot that peaks through the armour. Unless, of course, Im exposing the frame.
2.   Remove seam lines even the ones I think wont be seen <_<
3.   When pre-shading pick colours with greater contrast  (seriously see if you can spot the shading on the red armour <_<)

Pictures:
You will have to forgive me but I'm not willing to change the pose of this guy anymore as it's so easy to scratch. In fact, I will probably never change the pose, but then again why would I? IT LOOKS AWESOME!!!!!















































































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duckie_1337

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Re: GBWC Malaysia 2017 - MG Psycho Zaku
« Reply #1 on: December 10, 2017, 05:36:35 AM »

This has to be the worst Psyho Zaku I've ever seen. I mean those Modifications look afwul and the paint is dull. It looks way to boring....

But honestly, the only thing I can say to this is: HOLY HELL

The modifications on the legs make me feel bad about my gunpla and the paint motivates me even more to paint my kits.

It is just gorgeous and I wish you best of luck for the GBWC
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dominict

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Re: GBWC Malaysia 2017 - MG Psycho Zaku
« Reply #2 on: Today at 12:12:05 AM »

Hi Duckie,

I ended up reading that first line twice thinking 'wow, Duckie has really high standards.' Ha ha, thanks.

Are you referring to the areas around the mesh? If so, I'll put together a tutorial for that on my blog and link it back here.  I do recommend giving painting a shot! It's very rewarding.

Can you do me a favour and share what is your biggest Gunpla frustration? I'm looking for possible blog topics.

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